‹ Backstage

The draft, mail between accounts, bans, and Feste

v2.0.0 amazon
Lookup
  • An open game has a reload arrow beside its x: every player in it is looked up again, ranks and all.
Connector
  • The live view inside the Connector asks as the account signed in to the Connector, so testers and admins get suggestions there. From 0.2.42.
Stage
  • Stage is rebuilt. Pick the org, then a format: Single or Double elimination, Swiss, Round robin or Custom, each with its own options.
  • Teams are a drawer off the left edge, like the profile's, under a teams icon. Drag them into seeds; Auto-fill seeds every locked team by Mirth.
  • Stage heads the page with the org or tourney below it on a slider, each in its own face. A new bracket starts with that org's locked teams already seeded.
  • Save, Discard and Publish sit at the very bottom, in the site's square buttons.
  • Click a match for its time, series length and result; click a round for all of its matches at once.
  • Emulate plays everything out by Mirth, for testing. Clear results undoes it.
  • Save keeps a draft. Publish puts it on the org's Overview under Brackets and on its Tournaments page; later saves stay off them until published again.
  • Stage is in the admin menu only while it is being built.
Draft
  • The draft is one page of players and teams, with your profile and your team in a drawer off the left edge. The drawer is on every tab of the org.
  • Seats are Starter, Sub, Captain and Coach. An offer names the seat; a captain sets how many subs the team carries.
  • Players can ask to join a team that takes requests. The captain answers from the Draft section of the drawer, which also lists offers out, each with Revoke.
  • The side slider reads Starter, Sub, Captain, Coach, Caster. Starter and Sub are the seat you want.
  • Captains and coaches keep their whole profile in the drawer, lanes and all, with the team above it.
  • A captain with no team yet is in the list, as Captain.
  • Click a player in the list for their profile: accounts, lanes, their note, and Offer.
  • Abandon, at the foot of the drawer, leaves the org: membership, a temp session's access, the signup and open offers. Not while on a team there.
  • Click a team in the list for its roster as banners; its name is the lookup. In a banner, the name is the lookup and the rest opens the player.
  • The Teams list lines up under its titles, Mirth after Region.
  • Join requests on the Draft heading reads Open, in gold, or Closed, in grey.
  • Players, over the list, gives the total beside how many are free.
  • Empty seats are banner-sized and say empty. A new team starts with no sub seat; the region sits beside the team name.
  • Spectator is a side: off the player list, no offers, no requests. In an org nobody can sign up for, everyone is a spectator.
  • A spectator gets no drawer: no profile, no Abandon.
  • How captains see you, in the drawer, is Preferences.
  • The full Players and Teams lists open as wide as the page's, one line a row, with a rule between rows.
  • The offer names the player, linked to their lookup, with the seat beside the name. Their 1st lane is picked to start, and their Extra note sits above your message.
  • Roster rows show a teammate's level, rank and mirth when you hover them; your own row is just your seat. Seat pickers line up at the right.
  • For a captain or coach the Draft section sits under the team. A coach's profile is just Extra: no lanes.
  • An offer you send shows in the Draft section straight away, under Offers, with its lanes. Join requests is a word on the Draft heading you click to turn on or off.
  • The team card reads Team and Mirth, with the roster count alone.
  • Another player's banner carries the same mirth label and arrow as yours.
  • Lanes in the list are in the cards' colours, best first: gold, silver, bronze, and struck red for a lane someone will not play.
  • A free agent switch, and a Status column: Free agent, Not looking or Signed for players; Locked, Open or Closed for teams.
  • Mirth, the draft's points: from your highest ranked account, LP included. It follows your rank until your first tournament game, then moves with how you play against the lobby.
  • Roster, team and account rows are banners with the icon, rank and level; each links to its lookup.
  • Team names are checked as they are typed.
  • The whole team hears who joined and who left.
Inbox
  • Mail between accounts: compose, reply, threads, Starred, Sent and Trash, search, pins, and selecting several at once.
  • To suggests players as you type, from anyone looked up, by Riot ID or display name.
  • Messages carry their org's name in its own face, or Lafter's. A filter hides an org, its team messages, or Lafter's.
  • Notify, at the foot of the drawer, turns Lafter's or an org's notifications off. The a in the logo stops laughing while Lafter's are off.
  • Picking in the filter or Notify leaves the menu open.
  • The inbox and the draft drawer start closed on every page, and stay as they were when the page reloads itself.
  • Team messages sit in their own group under the rest. Drag a heading to swap them.
  • Every entry reads the same way, as its own card: whose it is and what (Amazon Offer, Lafter Welcome) and when, then the one line that matters, then the rest cut short.
  • An open offer or request has a green check and a red x under its star and trash can. The trash can is red, like the letter's.
  • Decline and Accept, and every red or green button, are tinted rather than solid.
  • A welcome letter once per account, with a walkthrough of the site.
  • The new-here dot stays gone across every lafter.gg subdomain once the inbox has been opened.
Feste
  • Feste, the help chat, is the mask bottom right. Ask anything about Lafter; answers link the page you need.
  • For accounts and temp sessions, with a few questions an hour and a day, one at a time, and a daily budget. An admin can turn it off or change any limit from the admin menu.
  • The chat keeps its whole history, under the opening line.
  • A dot on the mask for an answer you have not read yet.
  • Out of API credit, Feste says it is resting, and admins get an Alert in their inbox once a day.
  • Feste flags a message that threatens, harasses, is sexual, mentions self-harm, asks for someone's details or tries to get round its instructions. Flagged messages are emailed to the admins, and counted under Limits.
  • In answers, Lafter and every org name link home, set in their own faces.
  • Feste answers more: 150 questions a day each, longer questions and answers, more of the conversation remembered, and the stronger model for anything involved, temp sessions included.
  • Feste's admin panel is two numbers: questions a day per person, and dollars a month.
Site
  • Play, in the top bar, holds Lookup, Live and Tournaments, the way Tools holds Muster and Rehearsal. The welcome letter lists them the same way.
  • Beside the logo, each of your orgs gets its own plus: Lafter + amazon + experimental.
  • The tournaments search sits right under the title, as wide as the word until you click it.
  • NA, EUW and the rest are a region, not a server.
  • Summoner level reads lvl.
  • Every × that removes something is the same ringed ×.
  • The admin menu slides up from the bottom edge, starts closed, and lays its sections side by side.
  • The bug button and Feste slide out with the drawers on their side.
  • On a phone: a menu button for the links, drawers that fill the screen one at a time, and the player and team lists as small cards.
Backstage
  • The line under the title is the hours put into Lafter so far.
  • Each era shows the Lafter version it shipped as. This one is 2.0; the Connector keeps its own numbers.
  • Date ranges read with a dash.
Muster
  • A form for one org reads Org/Tourney where it said Organization.
Terms and privacy
  • The Terms of Service and Privacy Policy cover org spaces and temp sessions, the draft, mail, Feste and what it sends to Anthropic, flagged messages, seven-day deletion, and every cookie the site sets.
Account
  • A face on the account page: a laugh, ours or a classic emoji. An emoji is the whole picture, no ring; ours fill their circle.
  • Linked accounts and organizations are banners, each with a red x. The x on an org abandons it: its draft signup and open offers go with it. Not while on a team there.
  • The org list is Organizations / Tournaments, under a rule that parts it from the accounts.
  • Click your username or email to change it. A username changes at once; an email once the new address follows its link, after your password (or a mailed code). The address you had is mailed a link to undo it for seven days.
  • The x beside an account or org is a bare red x at the left.
  • Click your display name to change it, with the same emailed undo.
  • The laughing a in the Lafter wordmark is gold and laughs everywhere it appears, the small ones included.
  • Delete account sits beside Sign Out. The account goes seven days later; Keep account undoes it until then.
  • The account menu reads Account, Settings, Preferences, with a dot while Preferences is empty.
  • A temp session that makes an account keeps its draft signup, its offers and its form answers.
  • An account on a team roster no longer holds up everyone else's deletion.
Orgs
  • Experimental: a tournament space open to every account, for trying things out. Its name reads like a line of code, and its card is just its name.
  • Experimental's caret blinks everywhere its name appears, the org page heading included.
  • Joining an org hangs from the top of its page, text centred, with a tab under it to fold it away.
  • Tournament cards are centred, larger, and count members. While there are few they stack full width; a search sits under the heading.
  • An admin can ban someone from an org's tournament. The Tournaments list shows green where you can take part, a check where you have a draft profile, and a red cross where you are banned.
  • Joining an org is a tab up from the bottom edge, with the one-time-link details behind an i.
  • Experimental is closed to sign-ups. Its card has a red border, and its join tab and tooltip say so.
  • Experimental's rules open with a note: it is for building the tools, its players and teams are made up.
  • Experimental has a hundred emulated players: sixteen teams, some with subs and coaches, fifteen locked and one still drafting.
  • Emulated players never come up in Lookup's suggestions or a message's To. Their names still look up, from our own records only.
  • A team's lookup page loads. Any address with a page's name followed by more path was a server error, and is a not-found now.
‹ Sep 8 – 19, 2026 Connector settings, the in-game overlay, runes, and champion data Sep 24 – 28, 2026 › Scoreboards, subdomains, and Stage formats
Backstage